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Mobile App Publishing Process for Learning App

Publishing a private-label learning app means your organization gets a fully branded Android LMS application — with your app name, Play Store link, and logo, all customized over our EduApplet framework. This approach delivers your own identity with robust e-learning infrastructure, ideal for corporate training, onboarding, and L&D initiatives.

What’s Included in Private Label LMS Publishing:

Key Features of Our Publishing Process

1. Branding & Visual Customization

2. App Build & Play Store Publishing

3. Ownership & Developer Account Options

4. Third-Party Components & Compliance

Benefits of Publishing Your Corporate Learning Platform

Publishing Process: What to Expect

Publishing Process: What to Expect
Step What Happens
1. Collect Branding & Asset Materials Submit your logo, banners, store graphics, brand guidelines, icons etc.
2. Content & Layout Finalization Organize your courses, define flow; select the features you want in the app.
3. App Build & Testing We assemble the private‑label app; internal testing to ensure compliance and usability.
4. Store Submission Submit to Play Store (or set up your store account); manage any review feedback.
5. Support & Maintenance Updates (bug fixes, feature additions) are handled; if policy changes or store rules evolve, we revise and republish.

Use Cases

Security, Compliance & Best Practices

FAQs

Q: Can I publish the LMS under my own developer account on Play Store?
A: Yes. We can provide the compiled AAB/API and key files so that you can use your own developer account. Alternatively, we can host & manage it if preferred.

Q: How long does publishing take?
A: Once your branding assets and content are ready, building the app takes about 7 days. Play Store approval usually takes 2-3 days, though this can vary.

Q: What happens if Google rejects some content or design aspects?
A: We assist with revisions and re-submission. There may be cycles of changes depending on store policies and requirements.

Q: Are there limitations because of third‑party services (YouTube / Zoom etc.)?
A: Yes, these services have their own policies. If watermarks, quotas, or streaming limits apply, those are beyond our control. We advise clients accordingly.

Q: What about iOS / Apple App Store?
A: Currently, our documented process is for Android / Google Play. If you need iOS, we can discuss options and whether we provide private‑label iOS builds or support via your own Apple Developer account.

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